![]() See the Raw Gather section of the Advanced Texture Ops documentation for more details. In this way, unsigned integer textures with varied backing resources can be sampled within shaders to retrieve the raw representation of the contents that you can process in any way you want. ![]() This requires using the new resource creation methods introduced with Enhanced Barriers and setting the castable formats parameters to the appropriately sized UINT format. To get the full benefit of these gather operations requires the expanded ability to cast textures of various sorts into unsigned integer resource views. Raw GatherĪdvanced Texture Operations adds the ability to retrieve complete, unprocessed texture elements including all the channels packed into appropriately sized unsigned integers using raw gathers. See the Shader Model 6.7 Advanced Texture Operations documenation for more details about all these features. Shader Model 6.7 includes an optional feature called Advanced Texture Operations that contains several useful texture capabilities that grant greater ability to retrieve and set texture data in various ways. ![]() Is listed below along with links to detailed specifications. ![]() This document covers the new Shader Model 6.7.
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